{"id":424858,"date":"2024-11-29T20:35:49","date_gmt":"2024-11-29T20:35:49","guid":{"rendered":"https:\/\/www.saipantribune.com\/?p=424858"},"modified":"-0001-11-30T00:00:00","modified_gmt":"-0001-11-29T14:00:00","slug":"Father-of-PlayStation-says-everyone-told-us-we-would-fail","status":"publish","type":"post","link":"https:\/\/www.saipantribune.com\/index.php\/Father-of-PlayStation-says-everyone-told-us-we-would-fail\/","title":{"rendered":"Father of PlayStation says &#8216;everyone told us we would fail&#8217;"},"content":{"rendered":"<p>The PlayStation has been a colossal consumer hit, but three decades ago, its creator Ken Kutaragi struggled to convince both game-makers and his bosses at Sony that his console would be a winner.<\/p>\n<p>&#8220;Everyone told us we would fail,&#8221; Kutaragi told AFP in a rare interview.<\/p>\n<p>With revolutionary 3D graphics and grown-up titles like &#8220;Tomb Raider&#8221; and &#8220;Metal Gear Solid&#8221;, the device first hit shelves on December 3, 1994.<\/p>\n<p>Before that, Nintendo&#8217;s NES console and similar gaming machines were considered &#8220;children&#8217;s toys&#8221;, the 74-year-old Kutaragi said.<\/p>\n<p>Popular games like &#8220;Super Mario Bros&#8221; were two-dimensional, and computer-generated imagery\u00a0(CGI) was a rarity even in Hollywood.<\/p>\n<p>&#8220;Most of the executives (at Sony) were fiercely opposed,&#8221; fearing for the Japanese giant&#8217;s reputation as a producer of high-end electronics, Kutaragi said.<\/p>\n<p>Japanese game-makers gave a &#8220;frosty response&#8221; too, as creating 3D games in real time seemed &#8220;unthinkable&#8221; at the time.<\/p>\n<p>Films with CGI took one or two years to make in those days, with budgets of tens of millions of dollars, he said.<\/p>\n<p>But Kutaragi, then a Sony employee, was not deterred.<\/p>\n<p>&#8220;We wanted to make the most of technological progress to create a new form of entertainment,&#8221; the engineer said, his eyes gleaming.<\/p>\n<p>His ambition paid off: the console &#8212; now in its fifth generation &#8212; became a household name. The PlayStation 2 was the world&#8217;s top-selling games console with 160 million units sold.<\/p>\n<p><h2>&#8211; Nintendo\u00a0drama &#8211;<\/h2>\n<\/p>\n<p>Sony and fellow Japanese game giant Nintendo are industry rivals, but more than three decades ago they worked together to make a CD-ROM reader compatible with the Super Nintendo console, which could only take game cartridges.<\/p>\n<p>With Nintendo&#8217;s permission, Sony was also developing a machine capable of reading both CDs and cartridges, with the working title &#8220;Play Station&#8221; &#8212; the first time the famous name was used.<\/p>\n<p>But the pair&#8217;s bonhomie ended dramatically.<\/p>\n<p>Hours after Sony unveiled its new project at a 1991 Las Vegas trade show, Nintendo, spooked by Sony&#8217;s rights over the games, announced it would team up with Dutch firm Philips instead.<\/p>\n<p>The episode was seen as a betrayal and humiliation for Sony, and all of these burgeoning projects failed to materialise.<\/p>\n<p>&#8220;Newspapers said it was bad for us,&#8221; Kutaragi said. But &#8220;it was inevitable that we and Nintendo would follow our own paths, because our approaches were totally different&#8221;.<\/p>\n<p>For Nintendo, &#8220;video games were toys that had nothing to do with technology,&#8221; he said.<\/p>\n<p>And without the snub, the PlayStation as we know it &#8220;would never have seen the light of day&#8221;.<\/p>\n<p><h2>&#8211;\u00a0AI predictions &#8211;<\/h2>\n<\/p>\n<p>When Sony launched its PlayStation and CD games in Japan in 1994, and in Western countries some months later, Nintendo had a stranglehold on console sales.<\/p>\n<p>So Sony used its experience in the music industry to develop a new distribution model, selling the gadgets at electronics stores instead of toy stores and creating new supply chains adapted to local markets.<\/p>\n<p>Kutaragi eventually became vice president of Sony but left the conglomerate in 2007 after the launch of the PlayStation 3, which initially struggled commercially.<\/p>\n<p>Now the future of the console market is less rosy as &#8220;cloud gaming&#8221; grows in popularity, something that Kutaragi also predicted &#8212; along with mobile gaming years in advance.<\/p>\n<p>&#8220;I&#8217;d often reflect on the future of technology, over 10 or 20 years, to predict new trends,&#8221; although &#8220;many people found that hard to understand&#8221;, he said.<\/p>\n<p>The engineer now runs a start-up focused on robotics and artificial intelligence and teaches at a Japanese university.<\/p>\n<p>&#8220;We are entering a world where everything can be calculated&#8221; by a computer with the help of AI, Kutaragi said.<\/p>\n<p>For example, generative AI chatbot ChatGPT &#8220;exists because language has become computable&#8221;, and similar technology is being used in sectors as diverse as medicine, music and visual art.<\/p>\n<p>&#8220;Imagine if time and space were also computable,&#8221; he said.<\/p>\n<p>&#8220;For the moment, this is a possibility limited to the world of video games,&#8221; but &#8220;imagine that we could move instantly to any place&#8221;, Kutaragi said.<\/p>\n<p>&#8220;What was once science fiction could become reality.&#8221;<\/p>\n<p>mac\/kaf\/stu\/dan\/wp\/cwl<\/p>\n<p> <figure style=\"width: 480px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"https:\/\/www.saipantribune.com\/wp-content\/uploads\/images\/imgupload\/575f7bb6466d54c1ab10d682be5c7a1c.jpg\" width=\"480\" height=\"360\" \/><figcaption class=\"wp-caption-text\"><\/p>\n<p>The little grey box sold 102 million units<\/p>\n<p>-Richard A. Brooks<br \/><\/figcaption><\/figure> <figure style=\"width: 480px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"https:\/\/www.saipantribune.com\/wp-content\/uploads\/images\/imgupload\/c72f8bc9b9c9213f777ab1703c669790.jpg\" width=\"480\" height=\"360\" \/><figcaption class=\"wp-caption-text\"><\/p>\n<p>PlayStation creator Ken Kutaragi speaks during the Tokyo Game Show preview day in late September<\/p>\n<p>-Richard A. Brooks<br \/><\/figcaption><\/figure> <figure style=\"width: 480px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"https:\/\/www.saipantribune.com\/wp-content\/uploads\/images\/imgupload\/12c115725ef8eee5b917d29470d1df09.jpg\" width=\"480\" height=\"360\" \/><figcaption class=\"wp-caption-text\"><\/p>\n<p>Sony used its music industry experience to develop a new distribution model for gaming consoles<\/p>\n<p>-Richard A. Brooks<br \/><\/figcaption><\/figure> <figure style=\"width: 480px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"https:\/\/www.saipantribune.com\/wp-content\/uploads\/images\/imgupload\/5fad7f1ce413b953d96a6ed07dd9c811.jpg\" width=\"480\" height=\"360\" \/><figcaption class=\"wp-caption-text\"><\/p>\n<p>PlayStation creator Ken Kutaragi (R) became vice president of Sony before leaving the Sony conglomerate in 2007<\/p>\n<p>-Richard A. Brooks<br \/><\/figcaption><\/figure><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The PlayStation has been a colossal consumer hit, but three decades ago, its creator Ken&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23812],"tags":[],"class_list":["post-424858","post","type-post","status-publish","format-standard","hentry","category-national"],"_links":{"self":[{"href":"https:\/\/www.saipantribune.com\/index.php\/wp-json\/wp\/v2\/posts\/424858","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.saipantribune.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.saipantribune.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.saipantribune.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.saipantribune.com\/index.php\/wp-json\/wp\/v2\/comments?post=424858"}],"version-history":[{"count":0,"href":"https:\/\/www.saipantribune.com\/index.php\/wp-json\/wp\/v2\/posts\/424858\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.saipantribune.com\/index.php\/wp-json\/wp\/v2\/media?parent=424858"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.saipantribune.com\/index.php\/wp-json\/wp\/v2\/categories?post=424858"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.saipantribune.com\/index.php\/wp-json\/wp\/v2\/tags?post=424858"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}